2020
-
Christmas Carols - Blob Opera
December 25, 2020 -
Alternate Rudolphs
December 21, 2020 -
Blob Opera
December 15, 2020 -
How Watch Dogs: Legion’s ‘Play as Anyone’ Simulation Works | AI and Games
December 09, 2020 -
Procedural Map Generation Techniques (Roguelike Celebration 2020)
December 07, 2020 -
There’s a Skull in My Garden
December 04, 2020 -
faces of humanity a project of face drawing
December 03, 2020 -
Why do I even like roguelikes?
December 02, 2020 -
NaNoGenMo 2020
December 01, 2020 -
Don’t Generate, Hash
November 30, 2020 -
Corpus
October 07, 2020 -
Lenia: Continuous Cellular Automata
July 27, 2020 -
Perchance
May 21, 2020 -
Alien Powers
April 21, 2020 -
Generative Placeholders
February 06, 2020 -
Lenna’s Inception
February 03, 2020
2019
-
Strangethink
November 13, 2019 -
Neural Synesthesia
November 08, 2019 -
Most Popular Twitter Bots
November 06, 2019 -
NodeVember
November 03, 2019 -
ProcJam 2019
November 02, 2019 -
NaNoGenMo 2019
November 01, 2019 -
Everest Pipkin - Corpora as medium: on the work of curating a poetic textual dataset
October 30, 2019 -
Robin Sloan - Writing with the machine: GPT-2 and text generation
October 29, 2019 -
Im looking for a post of yours about a site that generated swirling, almost calligraphy-esq text. Yoy could choose from a number of 'languages' and how much the lines overlapped. Does it ring any bells?
October 29, 2019 -
Gleb
October 28, 2019 -
One Page Dungeon generator
October 25, 2019 -
A Strange Voyage Art Book?
October 24, 2019 -
Generative and Possibility Space
September 27, 2019 -
formulanimations :: happy jumping
July 26, 2019 -
Procedural Level Generation in Sure Footing | AI and Games
May 02, 2019 -
LOC Serendipity: Curated and Randomly Generated Selections from the Library of Congress
April 09, 2019 -
Map Generation in the 7DRL Get Well Soon
April 05, 2019 -
we are happy to announce the generative design in
March 26, 2019 -
March 15, 2019 -
Dwarf Fortress on Steam Announcement Teaser
March 13, 2019 -
The Caves
March 11, 2019 -
There Is Only Power
March 08, 2019 -
i decided to browse this tumblr with this blackout
March 07, 2019 -
Computational Poetry Workshop: May 25th
March 07, 2019 -
March 06, 2019 -
WaveFunctionCollapse and You
March 05, 2019 -
Generative.fm
March 04, 2019 -
I have a Twitter bot using tracery and I'm trying to add incorporate more rhetorical devices in the structure. Is there a way to command a line to repeat the same words in reverse order or any likeness to this? You can also reach me @ioiaoo on twittTw.
March 01, 2019 -
Hello, I have a doubt about some tools like writing prompt, title and character name generators, caould they be considered AI tools? I'm referring to Adazing Title Generator or The Story Shack Tool. Thank You
March 01, 2019 -
Anyball - In Development Trailer
February 15, 2019
2018
-
A Procedurally Generated Christmas Song
December 25, 2018 -
Art Description Generator
October 21, 2018 -
Who are you? Why is there no About page?
October 21, 2018 -
Hey, this is kinda random but I just wanted you to know that I deal with the animation for a travel show’s maps and we’ve built a lot of custom code to make the animation part almost entirely generative. I thought you’d appreciate that.
October 21, 2018 -
ProcJam 2018
October 21, 2018 -
Roguelike Celebration 2018
October 09, 2018 -
Preliminary Poetics of Procedural Generation
September 16, 2018 -
Expressive Temperature
August 31, 2018 -
Kozinarium - Procedural Creature Generator
July 18, 2018 -
2008 SG Interactive Procedural Street Modeling
May 18, 2018 -
Space-filling tangent field
May 17, 2018 -
Summer ProcJam
May 16, 2018 -
Nethack 3.6.1
April 28, 2018 -
So what did your implementation end up looking like? Did it have a 2D table for rules, or..?
April 24, 2018 -
Eyeo 2017 - Gene Kogan
April 12, 2018 -
No Title
April 10, 2018 -
Gearhead Caramel’s Story Generator
April 05, 2018 -
Are you still alive?
April 05, 2018 -
Flow fields on necessary-disorder.tumblr.com
February 23, 2018 -
Fantasy Maps for Fun and Glory
February 13, 2018 -
A Pig, an Angel and a Cactus Walk Into a Blender: A Descriptive Approach to Visual Blending
February 02, 2018 -
Level Generation in Ruggnar
January 25, 2018 -
Generated Poetry: X except its Y
January 22, 2018 -
Manuel Barbadillo
January 19, 2018 -
Waillee by Prismbeings (4k intro)
January 15, 2018 -
Looping with Noise
January 12, 2018 -
Procedural Worlds from Simple Tiles
January 09, 2018
2017
-
Generating Maps With Photoshop Actions
December 12, 2017 -
Procedural Aircraft Design Demo
November 30, 2017 -
How Generative Music Works
November 29, 2017 -
Discovery Scanner 1 - Creating a Galaxy with Dr Anthony Ross
November 24, 2017 -
Worldbuilding and Procedural Generation
November 23, 2017 -
When Humans are Parasites on Algorithms
November 07, 2017 -
Bottery
October 31, 2017 -
Everest Pipkin: Digital Flowers as Status Symbols // Interrupt 4
October 27, 2017 -
NaNoGenMo 2017
October 23, 2017 -
Noisemaker Bot
October 20, 2017 -
Cogmind
October 18, 2017 -
ProcJam Tutorials Released
October 16, 2017 -
ProcJam Art Packs for 2017
October 09, 2017 -
Google Assistant
October 05, 2017 -
“Experimental Creative Writing with the Vectorized Word” by Allison Parrish
October 02, 2017 -
Possibility Space: Videos About Procedural Generation
September 21, 2017 -
September 18, 2017 -
Roguelike Celebration 2017: November 11th-12th
September 15, 2017 -
TRASEVOL_DOG’s
September 13, 2017 -
ProcJam 2017 Announces Speaker Line-Up
September 11, 2017 -
Closing the Loop: Procedural Narrative Cupcakes
August 25, 2017 -
Tree Gen
August 18, 2017 -
Iterograph - An iterative drawing tool (generative and parametric design)
August 16, 2017 -
@brutal_exe
August 14, 2017 -
No Title
August 11, 2017 -
Islamic Art Drawing Tools
August 09, 2017 -
The 2017 ProcJam Grant
August 07, 2017 -
Algorithmic Design, System Thinking
August 04, 2017 -
Procedural Generation in Game Design
August 02, 2017 -
Living Tapestry
July 31, 2017 -
Kate Compton: Bot Poetics // Interrupt 4
July 28, 2017 -
Map Generation in Factorio
July 26, 2017 -
Any way we can track these posts from Twitter or something like that? Thanks!
July 25, 2017 -
AI PCG Level Jam
July 25, 2017 -
Terrain Generation From Rivers
July 24, 2017 -
janelle shane is continuing her experiments with
July 20, 2017 -
WaveFunctionCollapse is Constraint Solving in the Wild
July 19, 2017 -
AI in theHunter
July 18, 2017 -
Lillian Schwartz
July 17, 2017 -
Nail Polish Bot
July 14, 2017 -
Meow Generator
July 13, 2017 -
Procedural Fireworks 2.0
July 12, 2017 -
thanks for posting about my translation of genesis
July 11, 2017 -
Do you have a paper for What If Machine?
July 11, 2017 -
Kirigami Beasts
July 10, 2017 -
Dinosaurs x Flowers
July 07, 2017 -
The PCG Assistant - Danesh
July 06, 2017 -
Procedurally-Generated Processing Fireworks
July 04, 2017 -
CycleGAN two model feedback loop
June 30, 2017 -
The snarXiv
June 29, 2017 -
Live Streaming Procedural Music
June 28, 2017 -
Removing bias from word vectors
June 27, 2017 -
Inspirobot.me
June 26, 2017 -
Microscale
June 23, 2017 -
Neural Network Proverbs
June 22, 2017 -
Dancing Markovs
June 21, 2017 -
PROCJAM is looking to commission artists - deadline in 12 hours!
June 20, 2017 -
Generating Hamiltonian Cycles in Rectangular Grid Graphs
June 19, 2017 -
Fractals and Visual Effects
June 16, 2017 -
Scanline
June 15, 2017 -
Smoothgrad
June 14, 2017 -
CYCLE
June 13, 2017 -
Video Game Name Generator
June 12, 2017 -
Scribble Machine
June 09, 2017 -
Drawing to rules
June 08, 2017 -
Oisín: Wave Function Collapse for poetry
June 06, 2017 -
Medieval Fantasy City Generator
June 05, 2017 -
Best Practices for Procedural Narrative Generation
June 02, 2017 -
Funding ProcJam 2017
June 01, 2017 -
Awkwords
May 31, 2017 -
Diaspora Star Cluster Generator
May 30, 2017 -
Procedural 2D Worlds
May 29, 2017 -
System Shock’s Procedural Music System
May 26, 2017 -
Turbulent Planet Textures
May 25, 2017 -
alpha a translation of genesis 1 heres a
May 24, 2017 -
May 23, 2017 -
Vulgãr
May 22, 2017 -
Bad News is going to be livestreamed this evening!
May 19, 2017 -
Training a Neural Network
May 18, 2017 -
Erosion
May 17, 2017 -
Tiny Isles
May 16, 2017 -
No solitude in the caves of spring
May 15, 2017 -
Tidalsythia
May 12, 2017 -
DeepTingle
May 11, 2017 -
Gardening Games
May 10, 2017 -
Shan Hai Gen
May 09, 2017 -
Hour-Long Neural Network Video
May 08, 2017 -
Gen (& Sound Change Applier)
May 05, 2017 -
Priorities in Generation & Generalizing from Examples
May 04, 2017 -
May 03, 2017 -
Cogmind’s Seeds
May 02, 2017 -
Phase-Functioned Neural Networks for Character Control
May 01, 2017 -
Font Map
April 28, 2017 -
No Title
April 27, 2017 -
A Generative Approach to Simulating Watercolor Paints
April 26, 2017 -
Voxel Automata Terrain
April 25, 2017 -
The Signal From Tölva - Automating a Pipeline
April 24, 2017 -
4Ever Transit Authority
April 21, 2017 -
snek
April 20, 2017 -
Ethical imperatives in AI and generative art
April 19, 2017 -
The Arena
April 18, 2017 -
Forest Walk
April 17, 2017 -
7DRL 2017
April 14, 2017 -
poem-gen
April 13, 2017 -
Seedship
April 12, 2017 -
M.U.C. and @loveletter@botsin.space
April 11, 2017 -
National Poetry Generation Month
April 10, 2017 -
Gearhead: Arena & Gearhead 2
April 07, 2017 -
Eye Gaze Warping
April 06, 2017 -
Circuit Trees
April 05, 2017 -
Deep Image Matting
April 04, 2017 -
What is a random seed?
April 03, 2017 -
CycleGAN
March 31, 2017 -
Travels in Od
March 30, 2017 -
March 29, 2017 -
Osmos
March 28, 2017 -
Practical Procedural Generation for Everyone
March 27, 2017 -
Dynamic vs. Static Generation
March 24, 2017 -
Fantasy Map Generator
March 23, 2017 -
March 22, 2017 -
Dwarf Fortress and Magic
March 21, 2017 -
Continuous World Generation in ‘No Man’s Sky’
March 20, 2017 -
March 17, 2017 -
Tiny Dungeon Player
March 16, 2017 -
Generative Design for Architecture: Autodesk MaRS Office
March 15, 2017 -
Encyclopedia of Generativity
March 14, 2017 -
storygen.org
March 13, 2017 -
edges2cats
March 10, 2017 -
7DRL 2017
March 09, 2017 -
NetHack Level Generation, Part 3
March 08, 2017 -
Apocalypse Fuel
March 07, 2017 -
Evolving Cellular Automata
March 06, 2017 -
Voyageur
March 03, 2017 -
Black Closet
March 02, 2017 -
Nethack Level Generation, Part 2: Making Rooms
March 01, 2017 -
Animals in Random Images
February 28, 2017 -
Starflight (1986)
February 27, 2017 -
PANORAMICAL
February 24, 2017 -
BotRoss Paintings
February 23, 2017 -
Nethack Level Generation, Part 1
February 22, 2017 -
Adventuresmith
February 21, 2017 -
KONE Elevators
February 20, 2017 -
Evolving Ecosystem with Genetic Algorithm (Ver. 2)
February 17, 2017 -
procedural-generation.tumblr.com
February 16, 2017 -
GameSpace
February 16, 2017 -
Visualizations of Neural Nets
February 15, 2017 -
GameSpace
February 14, 2017 -
Daniel Shiffman
February 13, 2017 -
Flight404
February 10, 2017 -
Flow
February 09, 2017 -
No Title
February 08, 2017 -
Space Plan Generator
February 07, 2017 -
Tweet 2 Form
February 06, 2017 -
Experimental music video made with neural face generator
February 03, 2017 -
Universal Adversarial Perturbations
February 02, 2017 -
Adversarial Machines
February 01, 2017 -
Tweet Game of Life
January 31, 2017 -
Mu Cartographer
January 30, 2017 -
Revisions: A Call-for-Papers game
January 27, 2017 -
Automatic Generation of Typographic Font from a Small Font Subset
January 26, 2017 -
The Year Is
January 25, 2017 -
BotRoss
January 24, 2017 -
Generating Collages with PAD
January 23, 2017 -
Looking for Love on Pandora
January 20, 2017 -
Sid Meier’s Alpha Centauri
January 19, 2017 -
Borderlands 2
January 18, 2017 -
January 17, 2017 -
GenerateMe
January 16, 2017 -
Games by Angelina
January 13, 2017 -
RAISR - Image Upsampling via Machine Learning
January 12, 2017 -
Using Prefabs in Cogmind’s Map Generation
January 11, 2017 -
Evolve Me (ProcJam 2016)
January 10, 2017 -
Civilization II
January 09, 2017 -
Music video generated by a neural net
January 06, 2017 -
Erosion Sim (in browser on GPU)
January 05, 2017 -
endless screaming
January 04, 2017 -
Doguelike
January 03, 2017
2016
-
Practical Uses for Procedural Generation
December 30, 2016 -
Seeds: turning commodities into individuals
December 29, 2016 -
Flower Modeling via X-ray Computed Tomography
December 28, 2016 -
Silent Crossing (ProcJam 2016)
December 27, 2016 -
Andrew Lowell - Simulation & Proceduralism beyond feature film & FX
December 26, 2016 -
Unwrapageddon
December 25, 2016 -
Dear Santa
December 23, 2016 -
Joris Dormans - Cyclic Dungeon Generation
December 22, 2016 -
Anastasia Opara
December 21, 2016 -
Procedural HyperCity
December 20, 2016 -
Mechanical Turks: Alexis Kennedy on storytelling AI
December 19, 2016 -
Planetoids
December 16, 2016 -
ANNALES
December 15, 2016 -
StackGAN: Text to Photo-realistic Image Synthesis
December 14, 2016 -
PulpMill 2016: Pulp Fantasy Novel Generator
December 13, 2016 -
Algorithmic Botany
December 12, 2016 -
A Place To Wander
December 09, 2016 -
Captain’s Log (NaNoGenMo 2016)
December 07, 2016 -
Fidelium Automata
December 06, 2016 -
A Primer in Gont Poetics
December 05, 2016 -
De daemonici corporis fabrica
December 02, 2016 -
A Book of Explanations (NaNoGenMo 2016)
December 01, 2016 -
David York’s Sprite Generator
November 30, 2016 -
Mark Johnson on Bloodborne, PCG, and the Unknowable
November 29, 2016 -
The Days Left Forebodings and Water
November 28, 2016 -
Mike Cook on Moon Hunters and Procedural Space
November 25, 2016 -
Perlin Noise
November 24, 2016 -
Practical Low-Effort PCG: Tracery and data-oriented PCG authoring
November 23, 2016 -
Dwarf Fortress Design Inspirations - Zach and Tarn Adams
November 22, 2016 -
Personal Archipelago
November 21, 2016 -
The Exhibition of Babel
November 18, 2016 -
X Degrees of Separation
November 17, 2016 -
Proc Skater 2016
November 16, 2016 -
Acre 6
November 15, 2016 -
Ocean Terrain Generator
November 14, 2016 -
Kindohm vs RITUALS - Enger Tower
November 11, 2016 -
Procedural Generation, and the problem of Player Perception
November 10, 2016 -
November 09, 2016 -
Dungeon Crawl Stone Soup v0.19 Tournament
November 08, 2016 -
Automatic Generation of Fantasy Role-playing Modules
November 07, 2016 -
Neural Enhance
November 04, 2016 -
Wave Function Collapse in Unity
November 03, 2016 -
Owl Generator
November 02, 2016 -
NaNoGenMo 2016
November 01, 2016 -
I'm teaching a short lecture/lab series on various game dev topics to freshman students interested in game development. What are some good use cases / procedural generation techniques I could cover? Right now I want to do the classic roguelike-esque dungeon/cave generation, 3D caves with perlin worms, but I would rather they come away understanding the more general concepts behind it so that they can create whatever idea they come up with
October 31, 2016 -
Casual Procgen Text Tools
October 28, 2016 -
Seeds, vol. 1
October 27, 2016 -
emoji2vec: Emoji to vector
October 26, 2016 -
Imagegram
October 25, 2016 -
word2vec
October 24, 2016 -
ProcJam Talks 2016
October 21, 2016 -
PCG-Based Game Design Patterns
October 20, 2016 -
Behind the Scenes on Skyline’s generative music video
October 19, 2016 -
Visualizing Procgen Text
October 18, 2016 -
Quadrupet
October 17, 2016 -
The Algorithmic Beauty of Plants
October 14, 2016 -
October 13, 2016 -
October 13, 2016 -
Mr Shadow: a song composed by Artificial Intelligence
October 13, 2016 -
How to Draw With Code
October 12, 2016 -
Learning to play TORCS
October 11, 2016 -
Mike Tyka @ alt-AI
October 10, 2016 -
Roses Are Red Bot
October 07, 2016 -
A Mighty Host
October 06, 2016 -
The Cartographic Emporium at gozzys.com
October 05, 2016 -
Title Generation for User Generated Videos
October 04, 2016 -
WaveFunctionCollapse
October 03, 2016 -
Generating Faces with Deconvolution Networks
September 30, 2016 -
Neural Photo Editor
September 29, 2016 -
SmoothLife (2011)
September 28, 2016 -
BachBot
September 27, 2016 -
Towards The Automatic Optimisation Of Procedural Content Generators
September 23, 2016 -
September 22, 2016 -
A Long History of Generated Poetics
September 21, 2016 -
CK2 Generator
September 20, 2016 -
Roguelike Celebration
September 19, 2016 -
Generating Videos with Scene Dynamics
September 16, 2016 -
ProcJam 2016 - Art Packs
September 15, 2016 -
The Witch Who Came From Mars
September 14, 2016 -
Epitaph (FermiJam 2016)
September 13, 2016 -
Ocean Tribes (ProcJam 2015)
September 12, 2016 -
WaveNet
September 09, 2016 -
Tumblr Simulator 3000
September 08, 2016 -
This Summer Bot
September 07, 2016 -
September 06, 2016 -
Sea and Spar Between
September 05, 2016 -
No Mario’s Sky
September 02, 2016 -
ConvChain in Javascript
September 01, 2016 -
Neural nets training to race cars
August 31, 2016 -
1000 Followers
August 30, 2016 -
Cartography of Known Spaces
August 29, 2016 -
SEEDS: call for submissions
August 26, 2016 -
Hermit
August 25, 2016 -
Cult Generator
August 24, 2016 -
inconvergent.net
August 23, 2016 -
My Text in Your Handwriting
August 22, 2016 -
Homogeneity and Contrast in Procedural Generation
August 19, 2016 -
How We Talk About Procedural Generation
August 18, 2016 -
inflorescence.city, volume 2
August 17, 2016 -
On Endings, Pacing, and Length (and No Man’s Sky)
August 16, 2016 -
No Man’s Sky
August 15, 2016 -
CPU Bach
August 12, 2016 -
Generating Fantasy Maps
August 11, 2016 -
Smile Vector
August 10, 2016 -
Order, Chaos, and Scale in Elite Dangerous
August 09, 2016 -
The Forever Game (and why there isn’t one)
August 08, 2016 -
DeepWarp: Gaze Manipulation
August 05, 2016 -
Font Manifolds and Flexibility
August 04, 2016 -
Reflectance Modeling by Neural Texture Synthesis
August 03, 2016 -
Generating Naming Languages
August 02, 2016 -
The Procedural Content Generation Workshop @ FDG 2016
August 01, 2016 -
Fractal Nature
July 29, 2016 -
Twitterbot that produces endless entries in an imaginary daemonological grimoire
July 28, 2016 -
Prisma
July 27, 2016 -
JBrew’s Predictive Algorithm
July 26, 2016 -
The Worm Room
July 25, 2016 -
deepjazz
July 22, 2016 -
Biomes
July 21, 2016 -
Swiss Turbulence and Terrain Generation
July 20, 2016 -
Sleeping Dragon
July 19, 2016 -
nucl.ai Livestream
July 18, 2016 -
Ancient Domains of Mystery
July 15, 2016 -
A Neural Network Playground
July 14, 2016 -
Fractal Algorithmic Music
July 13, 2016 -
ConvChain
July 12, 2016 -
868-HACK
July 11, 2016 -
Texture Synthesis
July 08, 2016 -
Deepdream + Densecap
July 07, 2016 -
Machiavelli (Merchant Prince series)
July 06, 2016 -
Cyclic Dungeon Generation
July 05, 2016 -
Procedurally generated fireworks!
July 04, 2016 -
Sonancia
July 01, 2016 -
rnn-writer
June 30, 2016 -
Metaphor Magnet
June 29, 2016 -
Qualitative Procedural Content Generation
June 28, 2016 -
MetaphorIsMyBusiness
June 27, 2016 -
Cliché Soup
June 24, 2016 -
Process Compendium
June 23, 2016 -
Building A Galaxy: Procedural Generation in No Man’s Sky
June 22, 2016 -
Spaceship Generator
June 21, 2016 -
Neural Network Learns to Generate Voice
June 20, 2016 -
StyLit: illumination in 3D renderings styled from sketches
June 17, 2016 -
Sugarscape (Epstein & Axtel)
June 16, 2016 -
2001: A Picasso Odyssey
June 15, 2016 -
Hey, there's something I've been wondering about; I've seen a lot of neural network based systems where you get it to produce sequences based on rules derived from existing sequences, with a touch of randomness to stop it just looping and producing the same thing repeatedly. But have you heard of anyone trying to do a "robot 9000" style system? Create something that generalises rules from your input data and follows them, without ever actually repeating any elements of it?
June 14, 2016 -
So as you may or may not know, there's this whole thing going on with finger family videos on YouTube. Someone suggests they're probably just procedurally generated due to the sheer quantity of them and their similarities. What's your take?
June 13, 2016 -
Sunspring (2016)
June 10, 2016 -
The Mary Jane of Tomorrow
June 09, 2016 -
Shiv Integer
June 08, 2016 -
openFrameworks
June 07, 2016 -
A Deep Learning Framework for Character Motion Synthesis
June 06, 2016 -
June 03, 2016 -
Sceelix
June 02, 2016 -
A Programmer’s Guide to Western Music
June 01, 2016 -
These Monsters
May 31, 2016 -
Data Generation
May 31, 2016 -
A Study In Keith
May 30, 2016 -
Happy Recipes for Weird Things
May 27, 2016 -
A Probabilistic Model for Component-Based Shape Synthesis
May 26, 2016 -
Artistic style transfer for videos
May 25, 2016 -
Norman’s Sky
May 24, 2016 -
Listen to Wikipedia
May 23, 2016 -
PANow - Paul Weir - May 2015
May 20, 2016 -
Geocities Forever
May 19, 2016 -
Interactive Sketching of Urban Procedural Models
May 18, 2016 -
Codeology
May 17, 2016 -
Color-Wander
May 16, 2016 -
Opulent Artificial Intelligence
May 13, 2016 -
ProcGen blog
May 12, 2016 -
Martin Evan’s Procedural City Generation For Dummies Series
May 11, 2016 -
XBRZPXL.EXE
May 10, 2016 -
CreativeAI.net
May 09, 2016 -
Patrik Huebner’s Generated Typography
May 06, 2016 -
JukeDeck
May 05, 2016 -
The pros and cons of procedural generation in
May 04, 2016 -
Yanko Oliveira’s Procedural Characters
May 03, 2016 -
FROM DADA TO JAVA: conversations about generative poetry & Twitter bots
May 02, 2016 -
Neural Doodle texture synthesis (in a chart)
April 29, 2016 -
The Fanfic Maker
April 28, 2016 -
Procedural Worlds, Handmade Details
April 27, 2016 -
“Romanesco 2.0” by Elias Schütt & HellMood
April 26, 2016 -
Neural Doodle and Pixel Art
April 25, 2016 -
No Title
April 22, 2016 -
Map Generation in Lenna’s Inception
April 21, 2016 -
Race the Sun: Behind the scenes
April 20, 2016 -
Dwarf Fortress Interview on PC Gamer
April 19, 2016 -
Lenna’s Inception
April 18, 2016 -
An interview with the NetHack DevTeam
April 15, 2016 -
How and why Spelunky makes its own levels (Game Maker’s Toolkit)
April 14, 2016 -
Race the Sun
April 13, 2016 -
TensorFlow for Poets
April 12, 2016 -
Neural-doodle and style transfer
April 11, 2016 -
Tilemancer
April 08, 2016 -
neural-doodle and Image Analogies
April 07, 2016 -
Mythology and Procedural Generation
April 06, 2016 -
Live-coded Music with Haskell, recorded live
April 05, 2016 -
From Zero to Lasagne
April 04, 2016 -
The Case Against Artificial Intelligence
April 01, 2016 -
delacian ive ported my procedural cyberpunk
March 31, 2016 -
Darkness Lay Your Eyes Upon Me (by Conspiracy)
March 30, 2016 -
Automated Fairy Tales
March 29, 2016 -
Tay and Twitter Bots
March 28, 2016 -
Moon Hunters and Rhizome Stories
March 25, 2016 -
Ethical Botmaking
March 24, 2016 -
Michael Cook: Express Yourself
March 23, 2016 -
Ben Porter, who has
March 22, 2016 -
Coronoid - Still
March 21, 2016 -
Stickup (NSFW)
March 18, 2016 -
No Title
March 17, 2016 -
The What-If Machine
March 16, 2016 -
Miegakure
March 15, 2016 -
Build the Cities
March 14, 2016 -
More on neural-doodle
March 11, 2016 -
How to Think About Bots
March 10, 2016 -
March 09, 2016 -
Creating FPS Open Worlds Using Procedural Techniques
March 08, 2016 -
March 07, 2016 -
The 2016 7-Day Roguelike Challenge
March 05, 2016 -
Into the Black: On Videogame Exploration
March 04, 2016 -
March 03, 2016 -
Kinematics 3D printed dress
March 02, 2016 -
soft landscapes
March 01, 2016 -
Cheap Bots, Done Quick!
February 29, 2016 -
procedural-generation.tumblr.com
February 26, 2016 -
Building Your Artist-in-a-Box
February 25, 2016 -
No Title
February 24, 2016 -
BotWatch interviews Allison Parrish
February 23, 2016 -
tweegeemee (트의기미)
February 22, 2016 -
“Apollonian Gasket” – A Sound Sculpture (2014)
February 19, 2016 -
Plantarium (2016)
February 18, 2016 -
The One Hundred And Sixty-Five Days of Christmas
February 17, 2016 -
Deep Neural Networks and Fonts
February 16, 2016 -
February 15, 2016 -
Dungeon Robber
February 12, 2016 -
Michael Cook’s Danesh
February 11, 2016 -
Benoît and the Mandelbrots
February 10, 2016 -
Tiny Space Adventures
February 09, 2016 -
Faber Finds book covers (2008)
February 08, 2016 -
Automated Cinematography and XCOM 2
February 05, 2016 -
The Deserts of the West (NaNoGenMo 2015)
February 04, 2016 -
“Singularity” (2013)
February 03, 2016 -
Planetarium (2015)
February 02, 2016 -
Global Game Jam 2016
February 01, 2016 -
No Title
January 29, 2016 -
A Valley Without Wind 1
January 28, 2016 -
bp.io/chargen
January 27, 2016 -
#ScreensaverJam
January 26, 2016 -
some people dream of an infinite grand theft auto
January 25, 2016 -
January 22, 2016 -
No Title
January 21, 2016 -
algopop generating scenes of friends with a
January 20, 2016 -
An Analog History of Procedural Content Generation
January 19, 2016 -
What's this roman empire bot you mentioned?
January 18, 2016 -
Library of Babel 3D
January 18, 2016 -
A Note on Following The Blog
January 16, 2016 -
par_shapes.h
January 15, 2016 -
Embers (2012)
January 15, 2016 -
Procedural Generation and Film
January 13, 2016 -
Infinity and Procedural Generation
January 12, 2016 -
It may not be quite as... positive as the general theme of your blog, but as much as people can learn from seeing procgen done right, I think it's equally possible (and important) to learn from situations where something was implemented poorly, or simply didn't need it. Given the delicate nature of procedurally generated content, have you ever come across good examples of how NOT to use procgen?
January 11, 2016 -
its good to look at what other people are doing
January 09, 2016 -
Fractal Forest (Procjam 2015)
January 07, 2016 -
Mansion Maniac (NYPL Labs)
January 06, 2016 -
Speedruns and Procedural Generation
January 05, 2016 -
Spelunky Speedrun
January 05, 2016 -
January 04, 2016 -
Repl Electric - End of buffer
January 01, 2016
2015
-
Designing a Procedurally Generated Game - Dwarf Fortress, Darkest Dungeon, etc
December 31, 2015 -
Procedural Generation and Shared Content
December 30, 2015 -
sketch-rnn
December 29, 2015 -
A Time for Destiny: The Illustrious Career of Serenity Starlight Warhammer O'James during her First Three Years in the Space Fighters
December 28, 2015 -
Endless Jingling (2014)
December 25, 2015 -
Dwarf Fortress
December 24, 2015 -
no people
December 23, 2015 -
Simulated Walking Creatures
December 22, 2015 -
December 21, 2015 -
Age of Mythology
December 18, 2015 -
Shorties - A Generative Text Project
December 17, 2015 -
The History of Text Generation
December 16, 2015 -
Joy Exhibition (2015)
December 15, 2015 -
Châteauxuaetâhc (ProcJam 2015)
December 14, 2015 -
Volumiscope (2015) 8k demo
December 11, 2015 -
X, a Game of Y Z (Procgen 2015)
December 10, 2015 -
Age of Empires II: Age of Kings
December 09, 2015 -
NetHack 3.6.0
December 08, 2015 -
Sid Meier’s Civilization (1991)
December 07, 2015 -
Elite: Dangerous - Stations
December 04, 2015 -
Procedurally generating a narrative in
December 03, 2015 -
Nick Montfort’s 1K Story Generators (2008)
December 02, 2015 -
NaNoGenMo 2015
December 01, 2015 -
ravenworks datmassivepanda freegameplanet
November 30, 2015 -
SimCity 2000 - Newspapers
November 27, 2015 -
LE Omelette D'ARTHUR (2013)
November 26, 2015 -
Animated Mandelbulb (2012)
November 25, 2015 -
Discovery of the Mandelbulb (2009)
November 24, 2015 -
Elite: Dangerous (2014) - Planet Generation
November 23, 2015 -
Fractal Forums
November 20, 2015 -
Abulafia
November 19, 2015 -
THX Deep Note (1982)
November 18, 2015 -
Offscreen Colonies (2015) - 64k demo
November 17, 2015 -
ProcJam 2015
November 16, 2015 -
Diversitizer (2014)
November 13, 2015 -
No Title
November 12, 2015 -
The Inquisitor (2014)
November 11, 2015 -
Musikalisches Würfelspiel
November 10, 2015 -
Git Man Page Generator
November 09, 2015 -
ProcJam 2015 Starts Today
November 07, 2015 -
Tamperdrome Collection
November 06, 2015 -
TOWN - Tiny prOcedural World geNerator
November 05, 2015 -
Repl Electric - The Stars
November 04, 2015 -
Blood and Cowardice
November 03, 2015 -
Baroque Encodings: A Degenerative Novel
November 02, 2015 -
NaNoGenMo 2015 Starts Today
November 01, 2015 -
The Seeker (2014)
October 30, 2015 -
Rant
October 29, 2015 -
No Title
October 28, 2015 -
language after the writing machine
October 27, 2015 -
NaNoGenMo 2015
October 26, 2015 -
Tracery
October 23, 2015 -
Eternal Night Vale (2014)
October 22, 2015 -
No Title
October 21, 2015 -
October 20, 2015 -
Middle-Earth: Shadows of Mordor (2014)
October 19, 2015 -
October 17, 2015 -
Runevision on Procedural Generation
October 16, 2015 -
Was browsing through the blog posts and was rather surprised to see my own game captured in a screenshot in the post about the Ludum Dare twitter-bot :3 Did you try playing it? Thoughts? Chances are that I'll be making something incorporating Procedural Generation for the next Ludum Dare!
October 16, 2015 -
Procedural Dungeon Generator
October 15, 2015 -
Generative City Free Run (2015)
October 14, 2015 -
ProceduralToolkit
October 13, 2015 -
Online Classes
October 12, 2015 -
Galactic Arms Race (2010)
October 09, 2015 -
More Unpredictable Stuff
October 08, 2015 -
Flora and Fauna
October 07, 2015 -
No Title
October 06, 2015 -
Framing
October 05, 2015 -
Data Generation
October 02, 2015 -
A Procedurally Generated Wilderness (In Text)
October 01, 2015 -
Procedural Generation in the Elite Series
September 30, 2015 -
OpenProcessing.org
September 29, 2015 -
procedural content generation in games is an
September 28, 2015 -
The Library of Babel
September 26, 2015 -
Skyline (2015)
September 25, 2015 -
Cloud OCR
September 24, 2015 -
Frontier: First Encounters (1995)
September 23, 2015 -
Website Simulators
September 22, 2015 -
Mystery Tapes (2015)
September 21, 2015 -
chead theres a legit perlin noise emoji in ios
September 20, 2015 -
Proteus (2013)
September 19, 2015 -
No Title
September 18, 2015 -
Hannah and The Twelve-Disk Tower of Hanoi (2014)
September 17, 2015 -
Boids
September 16, 2015 -
Tides (2015)
September 15, 2015 -
Where is the best place to learn the basics of procedural generation? I've looking to start but can't find any good leads.
September 15, 2015 -
The Elder Scrolls: Arena (1994)
September 14, 2015 -
Aggressive Passive (2013)
September 11, 2015 -
Eyeo 2014 - Darius Kazemi
September 10, 2015 -
Frontier: Elite II (1993)
September 09, 2015 -
The Zelda Dungeon Generator
September 08, 2015 -
StyleNet
September 07, 2015 -
Procedural Dungeon Generation Algorithm
September 04, 2015 -
the 2015 procjam is only a couple of months away
September 03, 2015 -
Ravel Landscapes (live excerpts)
September 02, 2015 -
Random Github Project Name Generator
September 01, 2015 -
I got a alligator for a pet!
August 31, 2015 -
Noctis IV
August 28, 2015 -
temple of the rougelike is blog thing covering all
August 27, 2015 -
Partitura 001
August 26, 2015 -
Then I Will
August 25, 2015 -
fractals are an important tool for procedural
August 24, 2015 -
map generation in the in development skytorn
August 22, 2015 -
Gfycat
August 21, 2015 -
Audio is an often overlooked part...
August 20, 2015 -
Generative Methods (2013)
August 19, 2015 -
Overtone, Clojure and Minecraft
August 18, 2015 -
In Dialogue (2013)
August 17, 2015 -
No Title
August 14, 2015 -
MirrorMoon EP
August 13, 2015 -
“There must be order”
August 12, 2015 -
L-Systems
August 11, 2015 -
Canabalt (2009)
August 10, 2015 -
No Title
August 07, 2015 -
No Title
August 06, 2015 -
Risk of Rain (2013)
August 05, 2015 -
Waiting for Bárðarbunga (2015)
August 04, 2015 -
Bird Species Generator
August 03, 2015 -
Thanks to the person who (anonymously?)...
August 02, 2015 -
No Title
August 02, 2015 -
The Swallows
July 31, 2015 -
July 30, 2015 -
yesterday rock paper shotgun posted an epic
July 29, 2015 -
Audiosurf (2008)
July 28, 2015 -
Sample of No Man's Sky creature sounds
July 27, 2015 -
the procedural generation moth via mothgenerator
July 26, 2015 -
prop nicknack blueprints system is nearly
July 25, 2015 -
July 24, 2015 -
@mothgenerator
July 23, 2015 -
Proteus (2013)
July 22, 2015 -
July 21, 2015 -
Proteus (2013)
July 20, 2015 -
No Title
July 17, 2015 -
Infini-Quest
July 16, 2015 -
Generated Detective
July 15, 2015 -
Entmoot of T.A. 3019
July 14, 2015 -
speaking of using unusual inputs the living venue
July 13, 2015 -
Tileable...
July 12, 2015 -
i dont want to clutter the blog with deepdream
July 11, 2015 -
No Title
July 10, 2015 -
Calx.uk
July 09, 2015 -
I Waded In Clear Water
July 08, 2015 -
where did these strange buildings come from they
July 07, 2015 -
No Title
July 06, 2015 -
Realm of the Mad God
July 06, 2015 -
Seraphs
July 03, 2015 -
A Full and Complete Reckoning of Uncommon, Mythical, and Monstrous Creatures
July 02, 2015 -
procjam 2015 november 7th november 15th
July 01, 2015 -
here are some sick gifs of game dev things ive
July 01, 2015 -
spent a rainy afternoon writing a script that
July 01, 2015 -
No Title
July 01, 2015 -
July 01, 2015 -
No Title
July 01, 2015 -
No Title
June 30, 2015 -
Vicious Orcs (2011)
June 30, 2015 -
Twitch Plays AI / Interactive Neural Network
June 29, 2015 -
Procedural Generation of Sokoban Levels
June 28, 2015 -
No Title
June 26, 2015 -
Master of Orion (1993)
June 25, 2015 -
No Title
June 24, 2015 -
This is...
June 23, 2015 -
HyperRogue
June 22, 2015 -
Mezzacotta
June 19, 2015 -
National Novel Generation Month
June 18, 2015 -
roguebasin is a wiki focused on roguelikes
June 17, 2015 -
Dino Run SE (2011)
June 16, 2015 -
Generating Magic cards using deep, recurrent neural networks
June 15, 2015 -
X@Com
June 12, 2015 -
UFO: Alien Invasion
June 11, 2015 -
UFO 2000
June 10, 2015 -
OpenXcom
June 09, 2015 -
X-COM: UFO Defense / UFO: Enemy Unknown (1994)
June 08, 2015 -
No Title
June 07, 2015 -
Shape Of The World
June 06, 2015 -
Flow in Procedural Generation
June 05, 2015 -
Procedural Generation of Sokoban Levels
June 04, 2015 -
Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System
June 03, 2015 -
June 02, 2015 -
Symon (2010)
Symon is...
June 01, 2015 -
abstract ritual 2014 procedurally generated
May 29, 2015 -
Quilt Bot
Like Pixel...
May 28, 2015 -
meadows 2014
May 27, 2015 -
The Library of Babel
May 26, 2015 -
dreamer of electric sheep 2014 a procedurally
May 25, 2015 -
crypt of the necrodancer 2015 simply the best
May 22, 2015 -
httpstwittercompixelsorterstatus601540587548
May 21, 2015 -
httpstwittercompixelsorterstatus601402188544
May 21, 2015 -
Pixel Sorter is...
May 21, 2015 -
secret habitat 2014 secret habitat is a world of
May 20, 2015 -
-
lacunarity is the measure of gaps in patterns a
May 18, 2015 -
No Title
May 15, 2015 -
Professor Jocular explains jokes.
This...
May 14, 2015 -
roleplaying games inherited random tables from the
May 13, 2015 -
random numbers should not be generated with a
May 12, 2015 -
sometimes bots get in trouble olivia taters is
May 11, 2015 -
No Title
May 08, 2015 -
Bots aren’t just...
May 07, 2015 -
i found a great startup you should know about
May 06, 2015 -
peregrin 2014 an autumn pilgrim speaks the
May 05, 2015 -
Dungeon Crawl...
May 04, 2015 -
creative ai procedural generation takes game
May 01, 2015 -
There are a lot of...
April 30, 2015 -
Procedural Doesn’t Mean Random (2015)
April 29, 2015 -
Colt55 (2015)
One...
April 28, 2015 -
rescue the beagles 2008 in 2008 the game
April 27, 2015 -
terminal time is a documentary that is assembled
April 24, 2015 -
procedural generation is not just for games
April 23, 2015 -
sunrose 2015 a delightful little procedural
April 22, 2015 -
No Title
April 21, 2015 -
warning forever 2003 a vertical scrolling
April 20, 2015 -
No Title
April 17, 2015 -
No Title
April 16, 2015 -
weirdalienfrogs
April 15, 2015 -
rune skovbo johansen has been working on a
April 14, 2015 -
kkrieger 2004 created by theprodukkt for a
April 13, 2015 -
hotel paradise 2015
April 12, 2015 -
April 11, 2015 -
Generating images is fairly easy;...
April 10, 2015 -
So, you like the idea...
April 09, 2015 -
last year michael cook organized procjam a jam
April 08, 2015 -
No Title
April 07, 2015 -
Reticulating Splines
April 06, 2015 -
hotel paradise 2015
April 03, 2015 -
So you think Libnoise sounds...
April 02, 2015 -
You could write the noise...
April 01, 2015 -
perfect glowing bodies 2015 the artist known as
March 31, 2015 -
Sunless Sea (2015)
Sail...
March 30, 2015 -
No Title
March 29, 2015 -
No Title
March 28, 2015 -
No Title
March 27, 2015 -
No Title
March 26, 2015 -
The demoscene is a computer art...
March 25, 2015 -
the wager 2011
March 24, 2015 -
in ruins 2012 an experimental game by tom betts
March 23, 2015 -
heres a siggraph paper on procedural generation
March 22, 2015 -
procjam and the future of procedural generation
March 21, 2015 -
No Title
March 20, 2015 -
red blob games has a ton of articles about game
March 19, 2015 -
strangeadventuresininfinitespace
March 18, 2015 -
perlin noise is one of the more important noise
March 17, 2015 -
beneath apple manor 1983 if ive learned one
March 16, 2015 -
No Title
March 15, 2015 -
gamasutra if youre not already aware of it has
March 14, 2015 -
Take the integral of...
March 13, 2015 -
from the procjam 2014 site this collection of
March 12, 2015 -
No Title
March 11, 2015 -
dungeon crawl tournament march 13th 29th
March 10, 2015 -
7 day roguelike challenge started in 2005
March 09, 2015 -
rogue 1980
March 09, 2015 -
Announcing IRDC US 2015
March 08, 2015 -
the european international roguelike development
March 08, 2015 -
oskar stalberg has built a cool little procedural
March 08, 2015 -
-
markolost small research for architectural
March 08, 2015 -
No Title
March 08, 2015 -
No Title
March 07, 2015 -
i coded this visualization of the noise functions
March 06, 2015 -
The Procedural Content Generation Wiki...
March 06, 2015 -
Seven Cities of...
March 05, 2015 -
the virtual terrain project is a website
March 05, 2015 -
Procedural: What?
March 04, 2015 -
No Title
March 04, 2015 -
gearhead rpg and gearhead 2 are mecha piloting
March 04, 2015 -
cell noise also called worley noise after the
March 03, 2015 -
fortunes algorithm is a method of generating a
March 03, 2015 -
heres someones implementation of a city
March 02, 2015 -
elite 1984 elite created by ian bell and david
March 02, 2015 -
lloyds algorithm is a method of finding evenly
March 01, 2015 -
last december andy gainey posted a look at a
March 01, 2015 -
not all noise is created equal one of the first
February 28, 2015 -
No Title
February 28, 2015 -
No Title
February 27, 2015 -
the inverse of a voronoi diagram is a delaunay
February 27, 2015 -
would you like to help make procedural art i
February 26, 2015 -
voronoi tessellation is a mathematical technique
February 26, 2015 -
fractals are often useful in procedural generation
February 26, 2015 -
darius kazemi wrote a pretty thorough look at the
February 25, 2015 -
roboglyphics is a procedural handwriting library
February 25, 2015 -
lenas inception is an action adventure
February 25, 2015 -
http www lostgarden com 2007 02 content is bad ht
February 25, 2015 -
worley noise is a noise function using a
February 25, 2015 -
Procedural Generation
February 25, 2015