Procedural Generation of Sokoban Levels
Here’s another approach to puzzle generation. A mechanical rather than narrative puzzle, to draw a distinction, operating in space rather than in logical connections between symbolic objects.
Sokoban and sokoban-like puzzles tend to crop up in other games that deal with space and movement on a grid. Nethack even has some special Sokoban levels. Being able to generate these kinds of puzzles procedurally could let us incorporate them into larger puzzle systems, allowing for greater variety.