Evolved Virtual Creatures by Karl Sims, 1994
Karl Sims Evolving Virtual Creatures uses genetic algorithms to evolve 3D animated creatures in a virtual simulation of a 3D physical world. Different goals such as swimming, walking and jumping result in different morphologies. I blogged about this before but hadn’t discovered the amazing video for it.
Rounding out the week, have a video that @algopop found of this procedural animation research. Here’s Karl Sim’s page with some more background information.
These days, Karl Sims is co-founder of a software company called GenArts and is making art installations, like this reaction diffusion simulation.