Fractal Forest (Procjam 2015)

Another ProcJam project from 2015′s jam. While the voronoi textures are eye-catching, the real purpose behind this one seems to be generating the node-based path movement graph.

The pathing doesn’t always respect the terrain height, but the aesthetic effect is rather striking. Though the textures aren’t generated at run time, the overall feel suggests an opportunity to make something that’s consciously and obviously entirely generative. Layering some additional levels of generators might break up the homogeneity and start to flower into something unique. Still, for a jam project: definitely eye-catching.

http://cry-havoc.itch.io/fractal-forest

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