I don’t want to clutter the blog with deepdream images, so I’m not going to post the experiments I’ve been doing here. Instead, I made a post on my main site about it. I’m metaposting about it here mostly because I think the problems and thoughts I was working through are relevant to procedural generation.
How many generators are there that theoretically can produce infinite output but in practice end up just making levels that feel like each other, or pictures that you get bored with? What is the secret behind those procedural generation projects that keep feeling fresh the hundredth time you see them? Hopefully, my suggestions will help explain part of that.
And no melting dogs. I’ve already seen enough melting dogs to last the rest of my life, thanks.