Cogmind’s Seeds

People have asked me about random seeds before, but I always like being able to point people towards more resources. Particularly when it’s a write-up like this one, where Josh Ge has provided a slew of technical details about how Cogmind uses seeds, where some of the pitfalls are, and many applications of being able to store seeds.

Being able to repeat the conditions that lead to bugs is, as Josh points out, a very useful feature of storing the seed. Cogmind also stores seeds for each pile of loot (enabling it to generate treasure on-the-fly and have it always be consistent).

There’s also a rather clever naming system for the seeds, a discussion of how sharing seeds can help a community form, how to plan for a replay feature, how to save large worlds using seeds, and the interesting idea of Brogue’s seed catalog.

http://www.gridsagegames.com/blog/2017/05/working-seeds/

Like Josh, I’m also interested finding more ways to use seeds. Do you know any other ways that you can use random seeds?