Fidelium Automata
An interactive cellular automaton god-sim.
I’m fond of cellular automata and artificial life, and this ProcJam project is all about that. As a cellular automaton, it is a good example of emergent complexity: simple rules, complicated result.
While there’s no conclusion I encountered, it does work as an example of adding interactivity to the artificial life simulation. I think there’s some genetic inheritance going on with the fusion ability, though it’s not always clear what the advantage is for using it. Still, it’s fun to play with.