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Personal Archipelago
Of all the ProcJam 2016 projects, this one is probably the closest one to mine, at least in form: it makes islands too. But it was made in the Pico8 fantasy console emulator, which makes its low-fi voxel output particularly impressive.
The seasons are a particularly clever way of turning the limitations of the console into a strength. The changing colors directly reflect the underlying architecture of the implementation, in a way that a more conventional generator wouldn’t have the data to take advantage of as easily. Sometimes less is more.