

Creating FPS Open Worlds Using Procedural Techniques
Tom Betts’ GDC presentation about the map generation in Sir, You are Being Hunted is now available for open viewing.
There’s quite a lot of technical and theoretical information included. Whether you’re looking for insights into to process of designing a complex procedural generator or for technical details (including some code) this is a talk that’s worth watching.
http://www.gdcvault.com/play/1020340/Creating-FPS-Open-Worlds-Using