In honor of the new anniversary No Man’s Sky update (which I haven’t had a chance to play yet) here’s Innes’ talk about the terrain generation, newly available on YouTube:
I’ve talked about it before, but it’s a good talk.
Innes also talked at the Tech Toolbox, covering procedural texture tech. Tool development has huge overlap with technical art, and all of the stuff from that panel session is right up my alley. Definitely worth watching: Michael Cook explains Danesh, Chris Martins talks linear logic, Cukia Kimani shows off Semblance’s for procedural animations on 2d meshes, and more. You should watch it.