PANow - Paul Weir - May 2015
A presentation by Paul Weir all about procedural audio. Paul Weir is the audio director and sound design for No Man’s Sky. Generative music is one of his big interests, and the presentation covers a lot of examples from the past twenty years of games. Some of the systems he worked on, some of them are ones he likes or finds influential.
Among the things discussed: Ballblazer, LucasArt’s iMuse, Ghost Master, Spore, Thief 4, the challenges of composing generative audio, the inner workings of some of the systems, retail stores using generative music, and generative music tools.