These Monsters
Strangethink released a new project last night. While it shares some stylistic similarities with the art galleries of Secret Habitat–its aggressive hostility to the player’s presence and televisions reminds me of a more hostile Mystery Tapes.
The EGA-ish glitchy colors are a bit less inviting than the pure CGA aesthetic. Darkness oozes out of the televisions, their flickering screens desperately trying to tell us about Them. They want things. This is Their space.
The black doors in the galleries open into other dimensions, each filled with a new procedurally-generated island of art galleries, each trying to tell us a message about what They are like.
Don’t come expecting to find answers: the end of the game exists outside its logic, implemented in the metaphysical realm as the halting problem. Winning the game requires you to find the glitch that They can’t comprehend.