Generative City Free Run (2015)

Here’s a little city generator (by linekernel) turned into a freerunning parkour game. The building generator itself is quite interesting, capable of a rather large variety of details. Though some of those really narrow buildings would be at home in a film by Jacques Tati or Sylvain Chomet. There’s something distinctly French about the spaces it creates.

The freerunning part is mostly interesting to the extent that it gives the user a specific way to interact with the buildings. Their visual appeal becomes subsumed in finding a path to the hidden goal. As such, I think including the interaction is a success. While it does have its limitations as a game, it definitely gives the buildings more weight and presence than a simple visual observation would have. Still, for me sightseeing was a stronger draw than racing. 

It’s worth contemplating other ways to present generated artifacts. Can you think of something that can let people feel the thing you’ve made in another way?

http://linekernel.itch.io/generativecity