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Generative City Free Run (2015)
Here’s a little city generator (by linekernel) turned into a freerunning parkour game. The building generator itself is quite interesting, capable of a rather large variety of details. Though some of those really narrow buildings would be at home in a film by Jacques Tati or Sylvain Chomet. There’s something distinctly French about the spaces it creates.
The freerunning part is mostly interesting to the extent that it gives the user a specific way to interact with the buildings. Their visual appeal becomes subsumed in finding a path to the hidden goal. As such, I think including the interaction is a success. While it does have its limitations as a game, it definitely gives the buildings more weight and presence than a simple visual observation would have. Still, for me sightseeing was a stronger draw than racing.
It’s worth contemplating other ways to present generated artifacts. Can you think of something that can let people feel the thing you’ve made in another way?