Silent Crossing (ProcJam 2016)
Framing is important. The context of the survival-horror framing pushes
Lycaon’s
procedural town generator from a basic pixelated-town generator to one that has a definite sense of place.
This is a principle worth remembering: framing adds another layer of information. It’s one more way to inject meaning and purpose into these chaotic generators. The survival horror framing is particularly appropriate: it excuses any weirdness in the generation as a part of the horror.
Between the atmosphere and the layout of the towns, Silent Crossing reminds me of Pathologic.