Qualitative Procedural Content Generation

The seventh International Conference on Computational Creativity (ICCC 2016) is going on right now in Paris.

This talk, by Ultima Ratio Regum developer Mark Johnson, explores his approach to giving underlying meaning to each generated result. This includes how the languages in the game world are generated, the similes they use in conversation, names, insults, and sentence complexity.

The central idea is that the underlying systems, such as the national ideologies in the game, should be reflected in a visible, concrete way. The aesthetic style gives a unified feel to each nation and gives the player clues to how they interrelate.

(via https://www.youtube.com/watch?v=Mk-TmpSUb54)