A Procedurally Generated Wilderness (In Text)
Over at Sibyl Moon Games there’s great write-up about a method of generating a text adventure wilderness map. While the project in question is written in Inform 7, the logic is widely applicable. And not just to maps: this is a useful example of one way to approach generating textual descriptions for any procedurally generated thing.
It also give a look at using procedural generation in an accessible way, since Inform-based interactive fiction, like most text adventures, are accessible to blind players. While many of the most obvious uses of procedural generation are highly visual, there’s a much wider applicability. NaNoGenMo, coming up in a couple of months, is another example of mostly textual output, but that’s only scratching the patina of the vessel of possibilities.
http://www.sibylmoon.com/a-procedurally-generated-wilderness/