Wave Function Collapse in Unity

WaveFunctionCollapse is the the hottest new general procedural generation technique right now. (And it can write poetry.) It’s already been ported to C++, the JVM, Javascript, Rust, and now Unity, just in time for ProcJam.

Props to @ExUtumno for the original implementation, and to Joseph Parker for the Unity version.

Unity Wave Function Collapse: https://selfsame.itch.io/unitywfc

(video via https://www.youtube.com/watch?v=CTJJrC3BAGM)