Designing a Procedurally Generated Game - Dwarf Fortress, Darkest Dungeon, etc

Here’s a talk by a bunch of game developers who use procedural generation in their games. I’ve posted about some of their games before: Dwarf Fortress (Tarn Adams), Crypt of the Necrodancer (Ryan Clark), but they all have interesting things to say.

(via https://www.youtube.com/watch?v=S9pc8li4fuQ)