Flora and Fauna

Flora and Fauna shares some conceptual similarities with Hannah and the Twelve-Disk Tower of Hanoi. The core narrative structure is based on solving a puzzle–a maze in this case–and translating the moves into narrative form. 

The labyrinth is a bit less literal than Hannah’s puzzle, however. While the first person protagonist is trying to escape, the pathfinding exploration is much less rigid than Hannah’s puzzle solving. Additionally, another layer is added to the narrative with the addition of plants and animals that the protagonist encounters along the way. Who, naturally, talk to each other.

While no one is likely to accuse Flora and Fauna of being great literature, I do think it’s ideas can serve as inspiration for other, more sophisticated approaches to translating non-narrative systems into plot structures for generated fiction. 

http://amarriner.github.io/Journey/