Hotel Paradise (2015)
A low-key walking game by Kai Clavier that uses procedural generation to capture the feeling of being lost in an infinite hotel. Interestingly, it uses the sameness of the generation, which would ordinarily be a weakness as a way to create a specific feel.
There’s a few tiny things you’ll miss the first time through: play it twice to get a hint.
What is the hint I’m supposed to get the ‘second time’? I keep relaunching the game and it’s no different.
Perhaps better said: finish it twice and be enlightened. If you haven’t seen palm trees, keep looking.