


Seedship
Seedship is a game by John Ayliff that makes extensive use of procedurally-generated text to drive the game. You take on the role of the AI who is shepherding the last hibernating humans across the cosmos in an attempt to found a colony before the ship’s systems fail.
The basic loop is a push-your-luck decision of whether to stay with the imperfections of the current, known planet or to push on and attempt to find a better one before the hazards of the journey damage the ship beyond repair.
Where the generative text really shines is when you finally decide to found a colony and watch the consequences of your decisions play out. The text reflects the nuances of the simulation in a way that both hearkens back to some of the earliest text-based simulations while also demonstrating that modern, Twine-based development is fully capable of creating dynamic, expansive experiences: you don’t need whizzy 3D voxel tech to generate interesting stories.