Procedural Level Generation in Sure Footing | AI and Games
Tommy Thompson has a series of videos looking at the artificial intelligence in various games. This often includes many behind-the-scenes insights into how particular games work. It also occasionally includes details of the procedural generation in some games, since that sometimes falls under the umbrella of AI.
In this case, the behind-the-scenes look at how the procedural generation works is especially behind-the-scenes, because Sure Footing is Tommy’s game. This means that the video has a huge amount of information about the pipeline of generators that the game uses. This includes how the generators can be tweaked for accessibility, the many different parts of the level generator, and the way the pipeline uses constraints and cost to improve the generation of sprints and sectors.