Evolving Ecosystem with Genetic Algorithm (Ver. 2)
Inspired by Daniel Shiffman, Tom Uchida made this ecosystem simulator.
I am, of course, a total sucker for artificial life sims: Boids, Sugarscape, Game of Life, and so on.
What’s particularly interesting about this one is that it builds on several different techniques–flocking, genetic algorithms–to create a complete system. None of the underlying algorithms are new: they don’t need to be.
I’d love to see a ton more projects like this, that take procgen techniques and use them as building blocks. There are, of course, quite a few out there already, but there’s no shortage of opportunity.
Take an algorithm, make it yours, and then tell me about what you made!
More here: https://tomo-masa.tumblr.com/post/156971382343/evolving-ecosystem-with-genetic-algorithm