Procjam and the future of procedural generation
An article from PC Gamer on PROCJAM 2014. Gives a good retrospective overview of the jam and some of the projects that came out of it.
A quote:
The brief is an unusually broad one for the often constrictive world of game jams—and that’s very much the point. “Often, jams have very tight time constraints or don’t let you use any existing code,” Cook explains. “But I wanted to use this more for the purposes of catalysing exciting work, so I’ve said yeah, use existing code if you want, work in teams, and if you need an extra day take an extra day.”
http://www.pcgamer.com/special-report-procjam-and-the-future-of-procedural-generation/