Happy Recipes for Weird Things
From ProcJam 2014, a short talk by Fernando Ramallo (who is the co-designer for Panoramical, an exploration of procedurally generated musical landscapes).
His focus is on using procedural generation as a tool for discovery. We can use it to unearth ideas that would never have occurred to us on our own. He also points out that the flexibility of procedural generation means that you can let the player interact with the generator.
The video is dense with ideas: there’s lot’s more in there. Go watch it!