ProcGen blog

This blog is dedicated to Procedural Content Generation aka Procedural Generation aka PCG aka ProcGen, mainly in the context of Game Development.

For the last year I have been finding out more and more about this technology from the game industry’s point of view. Talking to people and researching. In this blog, I will talk about a few of my conclusions.

Submitted by Francisco RA


I was sent this submission about a new-ish blog. Always happy to see more people talking! One of the ongoing series of posts that they’re running is an attempt to classify ways that procedural generation can be used, which I find can be a useful thing to think about for people who are trying to figure out how to use procgen. 

There’s a new post over there today about deterministic generation. You should check it out!